Is Avoiding Fragmentation Worth It?
Crossbones+ - Reputation: 810
Posted 27 October 2012 - 11:06 AM
C dominates the world of linear procedural computing, which won't advance. The future lies in MASSIVE parallelism.
Moderators - Reputation: 19820
Posted 27 October 2012 - 11:27 AM
Obviously, some companies find it is worth the expense, others don't.
Sometimes even within the same company certain games are and others are not.
Is it worth it FOR YOU to do that? That is something only you can answer.
Crossbones+ - Reputation: 7085
Posted 28 October 2012 - 11:12 AM
The problem with PC games (indie anyway) is that you can rarely break even "out of the blue".
If you've planned ahead and made your code compliant with other platforms, you increase exposure. This has a cost, but generally, this helps you break even and snatch a little profit in the process.
Then again, there are extremely successful games on the PC that haven't ported to any other, so its entirely up to you, or, should I say, to your market researches.
Crossbones+ - Reputation: 3973
Posted 29 October 2012 - 01:23 AM
"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"