Is Avoiding Fragmentation Worth It?
Crossbones+ - Reputation: 810
Posted 27 October 2012 - 11:06 AM
C dominates the world of linear procedural computing, which won't advance. The future lies in MASSIVE parallelism.
Moderators - Reputation: 38681
Posted 27 October 2012 - 11:27 AM
Obviously, some companies find it is worth the expense, others don't.
Sometimes even within the same company certain games are and others are not.
Is it worth it FOR YOU to do that? That is something only you can answer.
Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.
Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.
Crossbones+ - Reputation: 18169
Posted 28 October 2012 - 11:12 AM
The problem with PC games (indie anyway) is that you can rarely break even "out of the blue".
If you've planned ahead and made your code compliant with other platforms, you increase exposure. This has a cost, but generally, this helps you break even and snatch a little profit in the process.
Then again, there are extremely successful games on the PC that haven't ported to any other, so its entirely up to you, or, should I say, to your market researches.
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The Art of Enemy Design in Zelda: A Link to the Past - Reverse-engineering functional enemy design from applied example.
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Crossbones+ - Reputation: 8367
Posted 29 October 2012 - 01:23 AM
"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"