I just recently finished my tile map editor for my game. Now, I am beginning to program the actual game itself. To get the character movement to feel right, I decided to look up some articles and physics on great 2D platformers. But, I am beginning to become confused on this article. I am having trouble understanding anything past Slopes and Curves. Could you guys explain this to me in an easy to understand manner? Sorry if this is a stupid question By the way, if it helps, I'm programming in Blitz Plus. Thanks.
Here's the article: http://info.sonicret...es#Introduction
Can someone please explain moving on slopes in this article to me?
1 reply to this topic
Crossbones+ - Reputation: 1742
Posted 27 October 2012 - 07:39 PM
This might help you: http://www.gamedev.net/page/resources/_/technical/game-programming/the-guide-to-implementing-2d-platformers-r2936