I just recently finished my tile map editor for my game. Now, I am beginning to program the actual game itself. To get the character movement to feel right, I decided to look up some articles and physics on great 2D platformers. But, I am beginning to become confused on this article. I am having trouble understanding anything past Slopes and Curves. Could you guys explain this to me in an easy to understand manner? Sorry if this is a stupid question By the way, if it helps, I'm programming in Blitz Plus. Thanks.