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Resize direct2d render target


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#1 Telanor   Members   -  Reputation: 1359

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Posted 27 October 2012 - 08:28 PM

I have a d3d11 shared surface and a direct2d render target set up for the usual d3d11/d2d interop. If I want to resize the surface in response to the app window being resized, whats the proper way to do that? Is releasing all the resources and reallocating them the only way to do it? Or is there a better way?

Edited by Telanor, 27 October 2012 - 08:31 PM.


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