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I need help getting start with directx in c++


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#1 darkvee   Members   -  Reputation: 103

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Posted 28 October 2012 - 09:42 AM

Hi I need help getting started with directx in c++. I have some experince in programming games. Would anyone be willing to help me out on msn messager? :)

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#2 AMenard   Members   -  Reputation: 175

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Posted 29 October 2012 - 08:31 AM

You can find a nice tutorial on DirectX (9, 10 and 11) on this site (rastertek.com)

There are also a couple of books available on Amazon on the subject like this one.
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#3 Nikko_Bertoa   Members   -  Reputation: 232

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Posted 29 October 2012 - 09:09 AM

I recommend Frank Luna's books. I read all his books and he has a very comprensive writing, good examples and he includes source code.

You can find hits books at http://www.d3dcoder.net/

Edited by Nikko_Bertoa, 29 October 2012 - 09:10 AM.


#4 Geoffrey   Members   -  Reputation: 318

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Posted 29 October 2012 - 06:14 PM

I've used DirectX 9.0 on a very old version of Visual Studio - I would imagine you're using more recent technology, but send me a message if you'd like to talk anyway.
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#5 darkvee   Members   -  Reputation: 103

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Posted 30 October 2012 - 05:01 PM

Hi guys thanks for all the help :)

Hi AMenard I will check this out. Hi Nikko_Bertoa, pretty cool site. :)
Hi Geoffrey ya that would be great.
So far guys I have learned how to create a window ,register it, and show it on the screen using the 32 win api. :)

#6 BeerNutts   Members   -  Reputation: 1550

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Posted 31 October 2012 - 11:36 AM

darkvee, is there a specific purpose you are learning DX, and the win32 api windowing functions? There are other API's that handle graphics, audio, input, windows, networking, and are much simpler to use than DX, such as SFML and SDL.

If making games is your ambition, I'd suggest looking at those, ESPECIALLY for it's window and input handling. If you want to use DX for some specific purpose, then go ahead.
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#7 Pointer2APointer   Members   -  Reputation: 283

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Posted 01 November 2012 - 02:17 PM

Agree.

DX and the WinAPI are the LOWEST level APIs you can interface and develop with on Windows.

As you might suspect they are the hardest.

SDL, SFML, Allegro, etc. Plenty of APIs that will wrap the Windows API, and hide DirectX completely in the shadows from you.

This will make the developing part faster and easier, but doing it with DX and WinAPI will make the setting up part longer and more difficult.

A beginner would be better off with the wrapper APIs, because, believe me, DirectX can be one major pain.
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