Members - Reputation: 121
Posted 28 October 2012 - 01:23 PM
Members - Reputation: 899
Posted 28 October 2012 - 05:33 PM
You still have to learn openGL which is about the same in Java & C++.
Look-up the JOGL project.
And don't forget that alot (most) of Android games are made in JAVA.
Senior Staff - Reputation: 19366
Posted 28 October 2012 - 06:36 PM
- Jason Astle-Adams.
Members - Reputation: 540
Posted 02 November 2012 - 04:31 PM
The jump from 2D to 3D is going to be some work no matter how you do it, but I'd recommend sticking to what you're comfortable with (Java)--try out jME 3. The community is huge, active, and quite helpful. Lots of documentation & examples, demos, and so on.
If you find 3D is too big of a jump yet, look up Slick 2D, which has all the same positive aspects of jME (community, ease of use, Java, etc.).
Don't mess with LWJGL directly - it's too low level (anyway, both libs I'm recommending are basically object oriented wrapper libs for LWJGL).
(Actually, never mind Google, see links in signature...)
Edited by Tebriel, 02 November 2012 - 04:52 PM.