I've been trying to teach myself DirectX11 and have been struggling with it. I've gotten stuck on the tutorials (braynzarsoft and rastertek) where it comes to rendering Text.
It seem that DirectX11 has no EASY way of rendering text to the screen. And since I'm just starting off in Games programming this has become a wall for me.
I feel that to understand how to program games I should understand the basics of the API, then put together a demo using others aspects which I must learn (sound, timing, network etc).
I have since read that OpenGL 4.3 has a much easier to use text rendering system. Even though the drivers aren't out for it yet.
Basically I would like to know if there are any books that could be recommended for learning what I need to use OpenGL (with text) or DirectX11 (with text) to a stable yet basic degree?
Also are there any books that cover the basics of networking, timing (is it Finite State Machines?), sound etc.?
I know aobut the Gems books - but for the whole set that's gonna be a lotta dough I'm gonna have to fork out...
Anyway I would appreciate and recommendations.
Many thanks,
Mike






