My problem comes to the design of the whole shabang. What I've ended up doing is simply passing a reference to "App" in the constructor of all the drawable objects. Every drawable/animated object has a draw member method (inherited from base class), so I just let it handle all the drawing itself in one convenient function I iterate through in a manager class using a pointer array of the base class.
Maybe I'm just crazy, but I feel this is rather sloppy. Does anyone have any input on this? Am I being an idiot doing it this way? Thanks!
Edited by chbrules, 30 October 2012 - 02:10 AM.






