Is possible to retrieve the vertexes of the geometry shader or of the vertex shader on the cpu?
For example(but it's only an example for try and understand), if i have a skinned mesh , is possible retrieve a pose of the mesh after the vertex shader transformations?
I read about the "transform feedback".
how it work if is possible? there is a link?
1 reply to this topic
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Posted 30 October 2012 - 04:44 AM
The feature is generally called "render to vertex buffer". Try searching for that term, e.g. this seems to be relevant.
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