Setting up SFML in Code::Blocks
Members - Reputation: 124
Posted 30 October 2012 - 03:05 PM
So i was wondering if anyone could explain me what you need and what to do, so it would work!
Im using CodeBloks 10.05 and i want to use SFML 2.0!
Members - Reputation: 616
Posted 30 October 2012 - 03:18 PM
Then search the "C++ | version 2.0 RC"
and in that for " Windows 32 bits - GCC SJLJ (Code::Blocks) (15.7 MB) "
and download that Quick link ( http://www.sfml-dev....2-gcc4-sjlj.zip )
Then open codeblocks.
Create empty project.
Rightclick project name and select "Properties"
in 1st tab "Project Setting" select "Project's build options..." its abovde "Cancel" button
Then select 2nd tab "Linker settings"
and add these
mingw32 sfml-system sfml-graphics sfml-window sfml-audio sfml-network
Then select 3rd tab "Search directories"
Then select first bellow tab "Compiler"
Click "Add" and find your "sfml/include/" folder //////seach location where you downloaded the link
Then select second bellow tab "Linker"
Click "Add" and find your "sfml/lib/" folder //////seach location where you downloaded the link
Then go intro youre "sfml/bin/" folder and copy all the dll's and copy intro your project folder "/bin/" folder where your executable should be located.
And your set for programing!
Edited by BaneTrapper, 30 October 2012 - 03:28 PM.
The Wanderer, 2d turn based rpg style game
Members - Reputation: 234
Posted 31 October 2012 - 12:18 AM
Also, I read something about the SFML libraries not being compatible with the MinGW compiler that comes with CB 10.05 for SFML 1.6. I'm not sure if this is still something going on with the 2.0 RC.
Interestingly enough I had trouble getting 2.0 working as well when I tried. I'll see if following the steps above work!
Crossbones+ - Reputation: 1373
Posted 31 October 2012 - 04:12 PM
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