#1 Members - Reputation: 103
Posted 30 October 2012 - 11:01 PM
I know a lot of C++ (Obviously not everything, and I am constantly learning more), and I hope to be a game programmer in the near future.
As for game programming, is DirectX necessary? I am not asking if I should learn another library, etc. I am asking if, in order to be, for example, a "Gameplay programmer", is directX necessary to learn?
I have looked at job postings for such a job, and most say "Great c++ programming skills" as a requirement, but never direct x. Some say "Experience with DX9 2.0 or above level Shaders and HLSL a plus", but a PLUS is not a REQUIREMENT. I realize it would probably be a great increase in my ability to land a job.
So, my question is, In order to work at a game studio as a gameplay programmer, is it necessary to know DirectX?
#2 Senior Moderators - Reputation: 3113
Posted 30 October 2012 - 11:10 PM
The thing is, the vast majority of the time YOU will not be writing DX code at all. That will be in the engine, or similar. You may end up writing shaders, or similar code, but the low level interfaces are very quickly taken care of fairly early in the development of an engine.
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#4 Members - Reputation: 531
Posted 31 October 2012 - 08:20 AM
But it depends on what job you are after exactly, Graphics programmers must know either DirectX or OpenGL (I always recommend OpenGL because its cross platform),
If you are going to use a premade Graphics Engine then you don't really need to know much about or how it works and you can be on your way programming gameplay and mechanics, though adding new things to the graphics engine or messing with shaders is always nice and therefor you should look into learning Graphics programming. :3
#5 Members - Reputation: 440
Posted 31 October 2012 - 12:19 PM
But as said, you don't usually have to - most studios use a ready-made engine, so just check that you're not going to develop it yourself, you'll be fine with pretty little general knowledge of GPUs.
#6 Members - Reputation: 1550
Posted 31 October 2012 - 12:52 PM
Come on, graphics programming is (of course arguably) the most interesting part of programming
I'd argue against it. Personally, I find graphics to be one of the least interesting part of programming. Give me an easy Graphical interface (ala SFML) and I'm satisfied.
But, that's just me.
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#7 Moderators - Reputation: 5417
Posted 31 October 2012 - 02:30 PM
#9 Members - Reputation: 142
Posted 31 October 2012 - 03:08 PM
Hello! I am new here, and I have a quick question.
I know a lot of C++ (Obviously not everything, and I am constantly learning more), and I hope to be a game programmer in the near future.
As for game programming, is DirectX necessary? I am not asking if I should learn another library, etc. I am asking if, in order to be, for example, a "Gameplay programmer", is directX necessary to learn?
I have looked at job postings for such a job, and most say "Great c++ programming skills" as a requirement, but never direct x. Some say "Experience with DX9 2.0 or above level Shaders and HLSL a plus", but a PLUS is not a REQUIREMENT. I realize it would probably be a great increase in my ability to land a job.
So, my question is, In order to work at a game studio as a gameplay programmer, is it necessary to know DirectX?
No, DirectX is really only useful if you're applying as a graphics programmer, and have been in the game industry for years. A junior programmer will almost always end up as a gameplay programmer. You will be expected to learn their game engine; which could be a custom engine or something like Unreal or Unity. Each of these engine will isolate you from the underlying OS and graphics API.
It is more important that you can demonstrate the ability to solve problems, write quality software, work within a large code base, and be able to effectively debug code. Exposure to other languages is also valued; a working knowledge of C# could be valuable for writing tools. Companies working on web or mobile games might also be looking for Actionscript or Javascript experience.
...go ahead and learn that DX or OGL.
I would argue that your time would be better spent finding a graphics API (SDL, Cocos2d-x, HaXE NME, etc.) Using low level graphics APIs requires learning more about the OS than is really necessary. Most of these problems are already solved in SDL or Cocos2d-x.
Edited by cdoty, 31 October 2012 - 03:18 PM.
#10 Crossbones+ - Reputation: 1153
Posted 31 October 2012 - 04:02 PM
Also a likely place to start is on UI jobs and i would argue that in those cases actual knowledge of DX or GL is useful. Most of the time the graphics guys don't wish to touch the UI rendering layers, they aren't always pretty
Hello! I am new here, and I have a quick question.
I know a lot of C++ (Obviously not everything, and I am constantly learning more), and I hope to be a game programmer in the near future.
As for game programming, is DirectX necessary? I am not asking if I should learn another library, etc. I am asking if, in order to be, for example, a "Gameplay programmer", is directX necessary to learn?
I have looked at job postings for such a job, and most say "Great c++ programming skills" as a requirement, but never direct x. Some say "Experience with DX9 2.0 or above level Shaders and HLSL a plus", but a PLUS is not a REQUIREMENT. I realize it would probably be a great increase in my ability to land a job.
So, my question is, In order to work at a game studio as a gameplay programmer, is it necessary to know DirectX?
No, DirectX is really only useful if you're applying as a graphics programmer, and have been in the game industry for years. A junior programmer will almost always end up as a gameplay programmer. You will be expected to learn their game engine; which could be a custom engine or something like Unreal or Unity. Each of these engine will isolate you from the underlying OS and graphics API.
It is more important that you can demonstrate the ability to solve problems, write quality software, work within a large code base, and be able to effectively debug code. Exposure to other languages is also valued; a working knowledge of C# could be valuable for writing tools. Companies working on web or mobile games might also be looking for Actionscript or Javascript experience.
#11 Members - Reputation: 440
Posted 31 October 2012 - 04:59 PM
I would argue that your time would be better spent finding a graphics API (SDL, Cocos2d-x, HaXE NME, etc.) Using low level graphics APIs requires learning more about the OS than is really necessary. Most of these problems are already solved in SDL or Cocos2d-x.
Nope, it pretty much only means learning about the GPU a lot more - you know SDL can be used to launch a window with an OpenGL context, right?
Plus if you want some nice 3D gfx, it isn't that hard to setup your own engine instead of using something ready-made. Of course if you want results fast, go with something where you can just import a model and start writing shaders, but you get some deeper knowledge of GPU stuff if you bother to make your own - and less bloat ofc
I'd argue against it. Personally, I find graphics to be one of the least interesting part of programming.
I wasn't completely serious, tried to soften it with the 'arguably'
Edited by powly k, 31 October 2012 - 04:59 PM.
#12 Members - Reputation: 283
Posted 01 November 2012 - 02:00 PM
So I'd say that it isn't really necessary, seeing as most people go for cross-platform, and using DirectX itself would be harder to grant that through porting.
#13 Members - Reputation: 2748
Posted 01 November 2012 - 04:11 PM
As a gameplay or generalist programmer you will probably interact directly with such topics, and you will at the very least need to understand it.
#14 Crossbones+ - Reputation: 5153
Posted 01 November 2012 - 04:25 PM
Just knowing how to program and having a good understanding of the basic programming concepts is enough for entry-level in many studios.
Ultimately, what you end up coding later will be decided by your skill set, so if you are actually interested in graphics programming, you should start learning it.
The basic answer is, “Learn whatever field interests you, since that is the direction your career will end up going.”
L. Spiro
Edited by L. Spiro, 01 November 2012 - 04:25 PM.
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