The title pretty much says it all, so I'm developing a 3d engine for Directx 11, and it's going good so far. I started using .net forms as a GUI, but then(Of curiosity), i jumped to MFC, and the app looked great, but in my perspective, MFC is badly written, and it's too complicated, meaning that some things just took forever, while it would have taken a few seconds in .net forms. But my real question is:
If i want to make an Editor for a 3d scene, where directx renders in the form( This was accomplished in .net forms), what would be the best choise of gui platform/framework?
MFC,.net forms, Qt, etc....
Best choise of gui platform/framework for 3d development
Started by Migi0027, Oct 31 2012 04:26 AM
3 replies to this topic
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#2 Members - Reputation: 2044
Posted 31 October 2012 - 05:45 AM
If you're working in a .NET based language I would definitely recommend using WinForms.
If you're working in C++ however, and if you don't want to write a managed wrapper around your renderer I'd recommend Qt. They provide a great toolset for creating and editing user interfaces, and you can seamlessly integrate their toolset with a full version of visual studio, although there's no support for VS2012 yet.
If you're working in C++ however, and if you don't want to write a managed wrapper around your renderer I'd recommend Qt. They provide a great toolset for creating and editing user interfaces, and you can seamlessly integrate their toolset with a full version of visual studio, although there's no support for VS2012 yet.
#3 Members - Reputation: 249
Posted 31 October 2012 - 05:57 AM
Is wxWidgets an option for me?
My Blog - Cuboid Zone , a graphical framework.






