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The Lost Children (3D Game)


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#1 BlueByte   Members   -  Reputation: 111

Posted 31 October 2012 - 10:13 PM

Hi there!
I have just finished my first real* game tonight.
It's called "The Lost Children", if you didn't get that from the title.

This game is a somehow spooky puzzle game.
You must find some children lost in a labyrinth.

Head over to http://www.nechrology.com/tlc/ and give it a go.
There's two images and a Youtube video from the game you can watch as well.

Feedback would be highly appreciated!

*By 'real' I mean something that I've actually finished, and is not something like a Pong clone or similar.

Sponsor:

#2 DpakoH   Members   -  Reputation: 1029

Posted 01 November 2012 - 01:39 AM

Man, those children look like aliens :) Anyway, good job!

#3 Patriarch K   Members   -  Reputation: 212

Posted 01 November 2012 - 08:15 AM

Awesome feeling in that game. It was of course very monotonous at the moment, but you've succeeded in getting the horror feeling and nice graphics. Now just focus on making it like a game with some purpose :)

#4 BlueByte   Members   -  Reputation: 111

Posted 01 November 2012 - 09:30 AM

Man, those children look like aliens Posted Image Anyway, good job!

I am fairly new with 3D moddeling. So there's not much i can do about it at the moment.
They are supposed to look a little scary, tho' Posted Image
Thanks for your comment!

Awesome feeling in that game. It was of course very monotonous at the moment, but you've succeeded in getting the horror feeling and nice graphics. Now just focus on making it like a game with some purpose Posted Image

Thanks a lot for your respond! I'm glad you got the atmospheric feeling I was aiming for.
I believe most puzzle games are monotonous by nature. The thing that will make you play it another time is to beat your score. And while playing, your should try to find ways to do the task more efficient (in this game, lay stones on the ground, and progress in a specific pattern and so on) and finished the puzzle as fast as possible.

I could add more features in a future update. We'll see how it ends up Posted Image

Edited by BlueByte, 01 November 2012 - 11:52 AM.





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