Need an advice on GUI-HUD for my 2D game
Members - Reputation: 160
Posted 01 November 2012 - 03:19 AM
I'm developing a small (for now) 2d game with sdl and opengl.
I've reached the point i need to make a main menu, some options menus, a character-weapon selection screen, and some in-game hud (healt, ammos, modifiers, event texts like "you picked a treasure!"...).
So i need to render some text and images.
I've already tried successfully font libraries and so on.
Anyway i'm wondering: is there a simpler and more flexible approach to making all these things.
Like some easy to implement menus, counters, different size-color texts, etc..
I've looked in some GUI libraries, like CEGUI, but i'm wondering if it's the right approach..
I mean, i'm lookin for just some simple selection menus, nothing like draggable windows or resizable widgets. Also my game is using joypads, while i found most of these libraries mouse oriented..
And are they capable of rendering texts in a flexible or nice looking way?
I'm just looking for some advices
Members - Reputation: 137
Posted 01 November 2012 - 10:58 AM
And about library that is made for GUI. Like you, I've been searching the simple way to do it, but I couldn't find it. So I begun to make my own code to render these GUI things.
Tell me what things you'd like to learn.
Edited by iwoplaza, 01 November 2012 - 10:58 AM.
Members - Reputation: 791
Posted 01 November 2012 - 05:18 PM
you know you program too much when you start ending sentences with semicolons;