Ahh so a blending tile was placed in between the two compatible tiles? That sounds like a good idea. But what if the two tiles originally had more than one representation? How would that blending tile placed in between the two tiles be correct?
Id love to read that article, I will go searching around for it. Can you remember which website it was on?
Thanks, Xanather.
Xanther, there wasn't a new tile place between them, it basically modified the old adjacent tile, and the new tile being placed so both tiles were modified so the edges of them blended with the other tile.
Picture laying down a grass tile to the right of a dirt tile. When the grass tile is places, the dirt tile is automatically changed so the right side of it has a little grass on it, and the left tile of the grass tile has a little dirt in it, but it's looks like dirt fades to grass.
It was in a post on this forum that someone linked it, but I don't recall where the article was hosted. It may have actually been hosted on gamedev. Good luck finding it.