Game development used to be about innovation but to survive you need casual curb appeal. Pulling off that clone with a different theme has been impossible for us. Our desires to be original and inventive have put us in a position where our fate rests in the hands of Kickstarter.
We’ve battled for funding; some we’ve won others we’ve lost. One thing we’ve learned is that casual games don’t make our hearts skip a beat. Since our beginning in 2008 we’ve never made a game we loved; it’s always been about making something suitable for funding while trying to slip new ideas in without ruining publisher relations. The fact is without publisher funding it would have been impossible for us to keep running – until Kickstarter opened to the UK we had no other direction.
We no longer have to ignore our influences as gamers to focus on the casual top ten. We can be gritty in our art; intelligent in our story and challenging in design. We can focus on doing things with innovation knowing that this is a game we want to play. Just discussing the project makes everyone happy and enthused.
We come to Kickstarter with only a design and a hope that people give us a chance. If funded we will spend every waking moment over the next year determined to make Spacecore with all the care and attention anyone would give their first love. http://www.kickstarter.com/projects/695341220/spacecore