Please reply to poll, or post as a reply to this thread with iOS, Android, both iOS and Android, oor none of the above to this post.
Thanks.
Edited by Animate2D, 02 November 2012 - 10:49 AM.
Posted 01 November 2012 - 10:30 AM
Edited by Animate2D, 02 November 2012 - 10:49 AM.
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Posted 01 November 2012 - 02:04 PM
I'm using WiEngine C++ api which allows me to target windows 7, android, iOS, and mac os X. I've played an adobe air game before and to stay the least suffers from many performance issues causing it to miss events and jerk like crazy on both Android and iOS. But things could be different now with adobe air.
Posted 01 November 2012 - 02:36 PM
Not from my side, to be honest... At our company ALL developers have an Android phone. ALL buisiness people have an iPhone. So first of all, which kind of people do you expect to answer here? And second... doesn't that say something....(those who DO go Android, those who TALK go Apple)?Cool.. android is dominating so far. Quite unexpected from my side.
Posted 01 November 2012 - 03:26 PM
At our company ALL developers have an Android phone. ALL buisiness people have an iPhone.
Posted 01 November 2012 - 04:02 PM
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Posted 01 November 2012 - 08:34 PM
Hardware fragmentation is much less of a problem on Windows thanks to the significantly higher capabilities than those found on Android devices. You have to deal with a huge variety of different resolutions, screen sizes and capabilities, and a lot of the differences are poorly documented. An application might run perfectly on your test device but very poorly on others and not at all on some.The libraries are awesome and the whole hardware fragmentation thing isn't too much different from what we have to deal with on Windows.
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer
Posted 01 November 2012 - 09:31 PM
My phone is a T9 something or other from LG. But, I also have an HTC Evo that I use sometimes without a phone connection. My wife has a Galaxy Exhibit, I think, and I also have a Nexus 7.I just use an old-school cell phone.
Posted 01 November 2012 - 09:58 PM
2 words: Native Development.@L. Spiro I don't know why everyone hates Android development. The libraries are awesome and the whole hardware fragmentation thing isn't too much different from what we have to deal with on Windows.
Edited by L. Spiro, 01 November 2012 - 09:58 PM.