Hieroglyph 3 engine using custom vector and matrix objects?
Members - Reputation: 356
Posted 01 November 2012 - 04:31 PM
Members - Reputation: 1294
Posted 01 November 2012 - 06:32 PM
Members - Reputation: 173
Posted 01 November 2012 - 06:33 PM
Senior Staff - Reputation: 23059
Posted 01 November 2012 - 07:16 PM
- Jason Astle-Adams.
Crossbones+ - Reputation: 6110
Posted 01 November 2012 - 08:49 PM
Regarding the lack of updating to something like DirectXMath, it is mostly because I don't do lots of CPU math in the engine. There are some matrix multiplications, but not really anything that could take advantage of heavy duty SIMD operations. Because of churn in the math libraries over the past few years (D3DX, XNAMath, DirectXMath, etc...) it has been a practical choice for me to stick with the CPU based classes. My development time seems to be much lower than it has traditionally been, so I have to pick my battles wisely
Thanks for the kind words about the engine - it is a labor of love, and it is nice to hear your feedback on it!
Jason Zink :: DirectX MVP
Direct3D 11 engine on CodePlex: Hieroglyph 3
Direct3D Books: Practical Rendering and Computation with Direct3D 11, Programming Vertex, Geometry, and Pixel Shaders
Articles: Dual-Paraboloid Mapping Article :: Parallax Occlusion Mapping Article (original):: Fast Silhouettes Article
Games: Lunar Rift