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Where to start on Game development for Windows 8 Apps?


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#1 jadsalloum   Members   -  Reputation: 125

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Posted 02 November 2012 - 03:57 AM

hi all, I am coming back to game development and need to know what happened to DirectX ? is it still used in game development or some other technologies are now the latest ? what do we need to start developing games for windows 8 ? I used to create .X files and use it in my directX games in the past but this was from long time... what is now the procedure to do that ? are they still being used ? Thanks

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#2 Alpha_ProgDes   Crossbones+   -  Reputation: 4688

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Posted 02 November 2012 - 04:12 AM

  • SharpDX.Toolkit
  • Monogame
  • Unity

Look into those game dev libraries first.
Beginner in Game Development? Read here.
 
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
 
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#3 pnapieralski   Members   -  Reputation: 106

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Posted 05 November 2012 - 11:08 PM

The DirectX11.1 API is the primary way of using high performance graphics in a Windows 8 Store game (generally via C++). There is a nice starter kit that handles the compiled mesh object (.cmo) file format (which is automatically created from .fbx, .obj and .dae formats). There is also a sample game built off of the toolkit - though both the sample game and toolkit require DX10 hardware or above.

Starter kit - http://code.msdn.microsoft.com/Visual-Studio-3D-Starter-455a15f1
Sample Hanoi 3D game - http://hanoi3d.codeplex.com/

If you want more control (and don't want to rely on the starter kit), I'd recommend starting with the DirectX template that comes with Visual Studio 2012. There are also a plethora of talks on channel9.msdn.com from the //Build conference this year and last year that you can check out to learn more.

Edited by pnapieralski, 05 November 2012 - 11:12 PM.





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