hi all, I am coming back to game development and need to know what happened to DirectX ? is it still used in game development or some other technologies are now the latest ? what do we need to start developing games for windows 8 ? I used to create .X files and use it in my directX games in the past but this was from long time... what is now the procedure to do that ? are they still being used ? Thanks
External Articulation of Concepts Materializes Innate Knowledge of One's Craft and Science Beginner in Game Development? Read here. And read here. Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
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The DirectX11.1 API is the primary way of using high performance graphics in a Windows 8 Store game (generally via C++). There is a nice starter kit that handles the compiled mesh object (.cmo) file format (which is automatically created from .fbx, .obj and .dae formats). There is also a sample game built off of the toolkit - though both the sample game and toolkit require DX10 hardware or above.
If you want more control (and don't want to rely on the starter kit), I'd recommend starting with the DirectX template that comes with Visual Studio 2012. There are also a plethora of talks on channel9.msdn.com from the //Build conference this year and last year that you can check out to learn more.
Edited by pnapieralski, 05 November 2012 - 11:12 PM.