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Good community / team / chat or anything really for newbies to collaborate on projects together?


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#1 Yme   Members   -  Reputation: 110

Posted 02 November 2012 - 06:06 AM

I am a self-taught coder. I feel what I need now is it to work with others on shared projects.I would prefer to communicate with other programmers/developers via vent, skype, or irc and get team experience.

Where would be some good places to start looking around? I am looking to volunteer for free.

Sponsor:

#2 joew   Crossbones+   -  Reputation: 3679

Posted 02 November 2012 - 06:16 AM

The classified section under "Hobbyist Projects"

#3 Seephirot   Members   -  Reputation: 110

Posted 02 November 2012 - 06:26 AM

Hi, im in the same situation than you, if you want you can write me and talk about projects and start some sort of newbie team.

Seephirot.93@gmail.com

#4 Yme   Members   -  Reputation: 110

Posted 02 November 2012 - 06:53 AM

Sent you an e-mail Seephirot. :D Thanks for the responses so far.

#5 Zwonkie   Members   -  Reputation: 508

Posted 02 November 2012 - 07:29 AM

I have also been looking for some hobbyist project. I'm quite new to game programming, but would like to contribute if the project is interesting. I'm currently working mostly with XNA. Feel free to contact me..

#6 Yme   Members   -  Reputation: 110

Posted 02 November 2012 - 08:05 AM

cloakedabbot@gmail.com if anyone wants to e-mail me to either join team or start one.

#7 shadowomf   Members   -  Reputation: 323

Posted 02 November 2012 - 10:33 AM

Hello,

if you're setting up a team, I can recommend you some software, that I've used for my personal and small projects.

VisualSVN Server - an easy to setup version control system for Windows. I'm using TortoiseSVN as client.
Trac - a collaboration, project management and wiki. There is a Version available that works with the Webserver that is installed by VisualSVN.

Good luck to all of you!

#8 RanBlade   Members   -  Reputation: 648

Posted 02 November 2012 - 05:46 PM

Yme,

I have done a few group projects and for your version control I would strongly suggest GitHub. My teams have used CVS , SVN , and some less popular options and when we were finnally turned on to GitHub it became some much easier and had a lot less setup and management overhead just to get to the point of being able to version your code.

They let you have 1 repository for free. The only draw back to this is the fact the repo cannot be private. For a hobbyist and learning team this may not be so bad because it is easy to ask more experienced people to take a look at your code. GitHub also has a built in issue tracker, milestone system , and wiki. As well as unlimited collaborators.

I would also suggest mumble for any voice communications, to me it works a little bit better then vent but that is whatever flavor your into.

Just my .02 cents I hope it gives you some more things to consider and hopefully help you out a bit.

Edited by RanBlade, 02 November 2012 - 05:48 PM.

Eric Ranaldi a.k.a RanBlade

"Passion is what drives you to stay up until 4am fixing that bug that hardly anyone would notice...

Passion is where great games come from, if you dont live and breathe games you shouldn't be in the games industry."

- Dave Pottinger, Ensemble Studios


[GameDev][C++ Page][Unity Game Engine][Panda3D Game Engine][NeHe Productions][Drunken Hyena][MSDN][Beej's Guide to Network Programming]

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#9 shadowomf   Members   -  Reputation: 323

Posted 03 November 2012 - 01:18 AM

If you don't have your own server, RanBlade is probably right. It's much easier to use GitHub (really only 1 repo?), Sourceforge or whatever.

If you're running your own server already or you're in a local network it's not so hard to install your own version control system and you have much more control.
One more advantage is the with Trac you're getting milestones, tickets, timeline/roadmap, a wiki as well as web based svn-access.

#10 Bacterius   Crossbones+   -  Reputation: 9266

Posted 03 November 2012 - 03:00 AM

They let you have 1 repository for free.

Huh. You can have more than 1 repo on github even with a free account. I currently have two and one of my friends has like 8 or something. Private repos are, however, only available for premium accounts (but trust me - nobody is ever going to find your repository unless you promote it anyhow).

Edited by Bacterius, 03 November 2012 - 03:00 AM.

The slowsort algorithm is a perfect illustration of the multiply and surrender paradigm, which is perhaps the single most important paradigm in the development of reluctant algorithms. The basic multiply and surrender strategy consists in replacing the problem at hand by two or more subproblems, each slightly simpler than the original, and continue multiplying subproblems and subsubproblems recursively in this fashion as long as possible. At some point the subproblems will all become so simple that their solution can no longer be postponed, and we will have to surrender. Experience shows that, in most cases, by the time this point is reached the total work will be substantially higher than what could have been wasted by a more direct approach.

 

- Pessimal Algorithms and Simplexity Analysis


#11 Champloo13   Members   -  Reputation: 152

Posted 03 November 2012 - 07:34 AM

Hello, do you guys have any particular idea in mind for a game yet?

#12 St_Shadow   Members   -  Reputation: 130

Posted 03 November 2012 - 12:52 PM

I would also be interested in some kind of collaborative endeavor.

#13 Ragdoll_   Members   -  Reputation: 135

Posted 03 November 2012 - 01:31 PM

If you're still looking for people to collaborate with, I'm interested?

http://peternich.comeze.com

A great new programming network!


#14 Inuyashakagome16   Members   -  Reputation: 835

Posted 03 November 2012 - 02:12 PM

You could also try bitbucket btw. That's what i'm using at the moment for a team environment. And it allows up to i think 5 private repos.

#15 St_Shadow   Members   -  Reputation: 130

Posted 03 November 2012 - 06:21 PM

On a side note I've used Google+ with their hangout feature to conference call with several of my friends.

#16 bloisch4   Members   -  Reputation: 124

Posted 04 November 2012 - 09:05 AM

I'd be really interesting in getting together sometime and showing our little projects! :D rubikscuber999@gmail.com

#17 makuto   Members   -  Reputation: 856

Posted 04 November 2012 - 09:25 AM

I'm also interested.
Know C++, Python, Javascript

Edited by makuto, 04 November 2012 - 09:14 PM.

Want to get to know my work and I better? See my website: Au 79 Games

I wrote General Tips on the Process of Solo Game Development


#18 Casey Hardman   Crossbones+   -  Reputation: 2241

Posted 04 November 2012 - 04:18 PM

You guys sure are eager to plaster your email addresses everywhere.

I'm not a moderator for these forums or anything, but I think it'd be best if you send your email addresses and talk about your projects in private messages. The replies of the thread are not for this: they're a public place where people will share their knowledge about the question in the post. If you want to gather people for a project or find a project to join, you're supposed to use the forum's Classifieds section, under the Hobbyist category (as mentioned by the first reply). If you want to offer help, send a private message.

Also, it's probably not a good idea to throw your email address around in public sites.

#19 slayemin   Members   -  Reputation: 2901

Posted 05 November 2012 - 10:54 AM

I recommend you guys try to find someone who isn't a newbie to guide your project. Otherwise, you run the risk of having the blind leading the blind and risk project failure.

Eric Nevala

Indie Developer | Dev blog


#20 game of thought   Members   -  Reputation: 213

Posted 05 November 2012 - 03:13 PM

Im interested, i have some experience in c, c++ and allegro 4.2, and am starting to learn python




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