Weapon names in games
#1 Members - Reputation: 563
Posted 02 November 2012 - 09:51 AM
#3 Staff - Reputation: 9020
Posted 02 November 2012 - 04:17 PM
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer
#5 Staff - Reputation: 9020
Posted 02 November 2012 - 07:29 PM
You could just run the risk, but personally I always recommend playing it safe -- not to mention doing the right thing -- and either thinking up your own idea or finding out who you need to approach to seek permission.
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer
#6 Members - Reputation: 449
Posted 02 November 2012 - 10:02 PM
M16, M4, both refer to variants of the AR15
M82 / M107 you may be familiar with the Barrett 50 Cal from Modern Warfare 2?
M9 - adopted name of the Beretta M92F(s)
Then you get the 'X' variety, as in XM8, XM29.
RPG of course should be fine - its just an acronym of Rocket Propelled Grenade (Surely you can't be sued for this?)
I remember playing a football (soccer for you silly 'murricans) game an old mobile phone once, and you could choose the 'real world' player to take freekicks with. I always wondered why Backhim, Owan and Zidann's names were all misspelled
Disclaimer: I don't know much about law, but I think the point about military designations should perhaps be considered by those in this thread who do
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Posted 03 November 2012 - 06:45 AM
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Posted 03 November 2012 - 06:13 PM
i still think that you can put real AK-47 or M4 in your game with its real name and not get sued.
Your follow-ups contradict your initial statement, but this is exactly the kind of creative solution we were suggesting to avoid any potential complications. It's just so easy to make some slight alterations and either use your own names or stick to general terms rather than being specific. You could just hope you don't run into problems -- and honestly, unless your game becomes a huge hit and gets lots of attention you probably won't even be noticed -- but why take the risk when there's such an easy solution?My idea is you can put real M4 or whatever as long as it is not fully authentic.
[...]
There are games that have M4 rifle but it is called 'Assault Rifle', and berreta is called 'pistol'
That's something you'd have to ask a lawyer -- those designations may or may not still be protected, just as the names given by the original manufacturer may or may not be protected. As such all of the same advice still applies.Perhaps it's different if you're only using the army names
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer
#9 Members - Reputation: 135
Posted 04 November 2012 - 08:35 AM
In sloperama faq there is something like 'they can sue me for doing this kind of thing', but i still think that you can put real AK-47 or M4 in your game with its real name and not get sued.
There is a trademark filed with the United States Trademark and Patent office for the phrase "AK47", which covers video games and firearms, among others. So if you have a gun called "AK47" in your game without a license, you could violate this trademark and open yourself up to legal problems. I'm not a lawyer, but if you insist on calling equipment in your game with that name, it is best to consult a lawyer and see what he has to say.
Edited by lTyl, 04 November 2012 - 08:38 AM.






