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How do you use bvecs (GLSL) ?


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#1 TysonJ   Members   -  Reputation: 145

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Posted 02 November 2012 - 10:10 AM

I'm confused about bvecs. What can you do with them? Is their only use in the expressions if (any(bvec)) and if (all(bvec))?

I would like to efficiently generate a vector B from another vector A, where B.n is 1. if n is the largest component of A, and 0. otherwise.
so {0.1, 0.2, 0.8., 0.} -> {0., 0., 1., 0.}

I would like to do something like (greaterThan(A, A.yzwx) & greaterThan(A, A.zwxy) & greaterThan(A, A.wxyz)).ToFVec()... but of course it doesn't work that way...

Edited by TysonJ, 02 November 2012 - 10:11 AM.


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#2 swiftcoder   Senior Moderators   -  Reputation: 10367

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Posted 02 November 2012 - 11:11 AM

Given a vector, V,

bvec3 Result = greaterThan(V.xyz, greaterThan(V.yzx, V.zxy));


Or am I missing something?

Tristam MacDonald - Software Engineer @Amazon - [swiftcoding]


#3 TysonJ   Members   -  Reputation: 145

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Posted 02 November 2012 - 11:53 AM

That doesn't work because the first greaterThan is mixing a vec and a bvec, and in any case I want a vec out of it, not a bvec.




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