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My First try in HTML5 game


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#1 nephtyst   Members   -  Reputation: 125

Posted 02 November 2012 - 02:58 PM

hi all it's my first game in HTML5..
please give suggestions and feedback so that I can make the game better ^^
this is link to the game :

http://www.kongregate.com/games/vicviper2104/fruit-war


and please rate the game if you dont mind ^^..

thank you very much.

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#2 karwosts   Members   -  Reputation: 840

Posted 02 November 2012 - 04:43 PM

Not sure if you're aware, but I'm getting warned by my browser about insecure SSL certificate to dl.dropbox.com when I try to play your game. It doesn't seem to happen on other Kongregate games.

Might want to look into that, as I'll guess it's a pretty strong turnoff to a casual player.
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#3 Shippou   Members   -  Reputation: 1689

Posted 03 November 2012 - 02:31 PM

I didn't get certification warnings .... The game is all right, but I would speed it up a bit and add some more elements to it.

My main issue with the game it, it blends into the flood of casual games that are out there today. It needs unlockables, hidden items ( easter eggs ), upgrades , e.t.c. to stand out.

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#4 Drew_Benton   Crossbones+   -  Reputation: 1716

Posted 08 November 2012 - 02:43 PM

I found Level 6 to be pretty tricky compared to all other levels around that set.

Level 12, 13, and 14, you don't extend the blocks at the top off-screen, so you can just aim straight up and shoot over easily, bypassing the challenges.

The pineapples and their vision mechanic don't make the game any more challenging; they just waste the time it takes to fire your one shot. That mechanic needs to be reworked.

Level 23, you can't zoom out far enough really. The text covers a top block and that's a little annoying.

I played through all 24 levels, but the game just went to the title screen after completion. So there's no end game credits or "you won" message. That makes it feel like an incomplete game.

Overall, it's a cute little game, but too repetitive, not enough mechanics to make it challenging. There's pretty much only one way to solve most of the puzzles and it's more based on consistent timing than anything. I think it needs more varied music as well. You always start out on the left side of the screen and your objects are on the right. Just an observation.

Nonetheless, congratulation on your first HTML5 game! It's a really good start, but there's a lot more work to be done on it. Good luck!

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#5 Alpha_ProgDes   Crossbones+   -  Reputation: 4692

Posted 08 November 2012 - 03:05 PM

Level 6 needs a bamboo bomb .....!

But the game is very good for your first HTML5 game. Excellent job!
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#6 Francois Soft   Members   -  Reputation: 130

Posted 08 November 2012 - 03:20 PM

HTML 5 is cool. I wrote a game in HTML 5 one time and put it on the Android phone. Ran well but the controls were too sluggish so I abandoned the project. I think HTML 5 works well for browser-based games. I like your game and the graphics are impressive. Didn't get too far in it, though.

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#7 Demx   Members   -  Reputation: 357

Posted 29 November 2012 - 01:37 PM

i liked it :) only level 23 was pretty annoying lol




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