Members - Reputation: 125
Posted 02 November 2012 - 02:58 PM
please give suggestions and feedback so that I can make the game better ^^
this is link to the game :
and please rate the game if you dont mind ^^..
thank you very much.
Members - Reputation: 840
Posted 02 November 2012 - 04:43 PM
Might want to look into that, as I'll guess it's a pretty strong turnoff to a casual player.
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Electron Flux for Android - Free Puzzle/Logic Game
Members - Reputation: 1921
Posted 03 November 2012 - 02:31 PM
My main issue with the game it, it blends into the flood of casual games that are out there today. It needs unlockables, hidden items ( easter eggs ), upgrades , e.t.c. to stand out.
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Crossbones+ - Reputation: 1729
Posted 08 November 2012 - 02:43 PM
Level 12, 13, and 14, you don't extend the blocks at the top off-screen, so you can just aim straight up and shoot over easily, bypassing the challenges.
The pineapples and their vision mechanic don't make the game any more challenging; they just waste the time it takes to fire your one shot. That mechanic needs to be reworked.
Level 23, you can't zoom out far enough really. The text covers a top block and that's a little annoying.
I played through all 24 levels, but the game just went to the title screen after completion. So there's no end game credits or "you won" message. That makes it feel like an incomplete game.
Overall, it's a cute little game, but too repetitive, not enough mechanics to make it challenging. There's pretty much only one way to solve most of the puzzles and it's more based on consistent timing than anything. I think it needs more varied music as well. You always start out on the left side of the screen and your objects are on the right. Just an observation.
Nonetheless, congratulation on your first HTML5 game! It's a really good start, but there's a lot more work to be done on it. Good luck!
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Crossbones+ - Reputation: 4696
Posted 08 November 2012 - 03:05 PM
But the game is very good for your first HTML5 game. Excellent job!
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
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Members - Reputation: 120
Posted 08 November 2012 - 03:20 PM
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