Members - Reputation: 157
Posted 03 November 2012 - 09:25 AM
Sorry for my poor english, im from Russia!
Sorry for my English.
Members - Reputation: 662
Posted 04 November 2012 - 03:21 PM
Types of tile based collision methods:
Pixel perfect collision detection:
Here you can find rectangle-based collision detection source code - also links to pixel-collision and others:
I'm thinking rectangle-rectangle collision detection works for most things (but may want to try bounding-circle [radius-overlap] for some things)