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Posted 03 November 2012 - 11:26 AM
Posted 03 November 2012 - 07:27 PM
Posted 04 November 2012 - 04:30 AM
Posted 04 November 2012 - 12:18 PM
Are you working on a platformer? Or maybe a 2D RPG type of game?
If you are working on a platformer, do you not need states for jumping and being on the ground? Or could you just represent them using a boolean variable?
I like the idea of using a state machine for the animations - what I was actually going to do was just set the animations in the walk state, or in the run state etc. - but this seems like a better solution.