Meshes with multiple parts
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Posted 03 November 2012 - 12:20 PM
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Posted 03 November 2012 - 04:28 PM
If you're talking about uploading to the GPU, via some graphics API, then you should be able to simply export any collection of objects as a single mesh (your modeling software probably provides the utilities to join multiple meshes like that).
Small and simple Python 3.x media library: pslab
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Posted 04 November 2012 - 08:27 PM
It is also possible to create a whole character model from one primative (polyhedron). This is done through extrusions and other sculpt tools. I don't use Max for sculpting, but there are some great tutorials out there for it.( I use Wings3D or Blender for sculpting) However, since you probably want to animate certain parts such as the legs, then those will have to be made as individual parts so they will move.
So, create the model any way that you want and save it all together in the same model file format that your game uses. If the graphics engine is coded right, then all the parts should appear in the game exactly in the position that you created them in Max - character with limbs, head, shoes, and so on.
A performance tip for the game would be to use as few material or image files as possible for the model: The fewer the files in the model folder, then generally the better the performance.
Edited by 3Ddreamer, 04 November 2012 - 08:27 PM.