First Person or Third Person?
#1 Members - Reputation: 362
Posted 04 November 2012 - 03:43 PM
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!
#3 Members - Reputation: 887
Posted 04 November 2012 - 04:55 PM
There are first person shooters with clunky controls and fickle contextual cues, and there's third person games with terrible camera work and poor aiming systems. Pick whatever works for the system you design - Players that might "refuse to play your game cuz of" your camera choice will balance out either way, so individual preference shouldn't really be a concern.
In general, first person is popular for ranged combat, and third person for melee or movement/acrobatics, so take a look at how players will be spending time in your game. Some first person games have an option to automatically switch to third when a melee weapon is equipped. You could even have a camera toggle so the player gets to decide what works for them, and when.
If you make a good game, with intuitive controls and a smooth interface, generally people will play it.
#4 Members - Reputation: 3503
Posted 04 November 2012 - 05:08 PM
First and Third person are very different when done right.Hey guys, I was just wondering that if you were going to play a zombie survival (I know, so original) with a story, survival, and co-op mode, would you want it to be first person or third person? Why? Just trying to get ideas for my game.
Third person games are great for interacting with the environment more. It's easy to wall crawl (stealth), and interact with ladders, do melee combat, cover shooting, etc eg: Dead Rising
First Person interfaces are great if you just need to be a floating camera with tunnel vision. You lose a lot of sensory and peripheral vision information, and it's better off if your interactions with the world, and other objects are kept simpler. eg Left 4 Dead
#5 Members - Reputation: 1206
Posted 04 November 2012 - 10:32 PM
In terms of gameplay, I tend to prefer third-person, since it lets me see where my feet are and what exactly is chewing on my neck, the sort of thing that would be intuitively obvious if I was actually there, but can be tough to show in first-person games, since there's no tactile feedback or peripheral vision.
For good feelings in a videogame, I have two features that I've become enamored of recently, and I hope you'll consider them:
In Minecraft, ArmA 2, and any other first-person game that allows it, I always try to max out the field of view. If I could go straight fish-eye and give myself 270 degrees of vision, I totally would. ArmA, in particular, has a great and simple way to switch between three different "zoom" levels, allowing me to hot-swap my FOV from about 40, 60, or 90 degrees with the press of a button. Whether I'm in first person or third, I find that incredibly powerful and handy. Running around, scanning the countryside, I'll zoom out and maximise my situational awareness. If I'm on a ridge watching a valley for signs of enemy activity, I'll focus right in on it and ignore my immediate surroundings. If I'm clearing a house or doing other normal stuff, the default zoom is fine. Great, great feature.
The other great feature I find in ArmA is the ability to look around independent of the direction I'm moving. It feels good and works smoothly, and I get a lot of use out of that feature. It makes me feel more like a person and less like either a disembodied camera or bipedal tank.
#6 Members - Reputation: 1085
Posted 04 November 2012 - 11:17 PM
My journal: Making a Terrain Generator
#7 Members - Reputation: 188
Posted 05 November 2012 - 02:51 AM
#8 Members - Reputation: 119
Posted 05 November 2012 - 08:14 AM
Dead Space and Alan Wake are wonderful examples of how a third person can still be scary.
If you do go the first person pov rout then you would be competing with games such as Left4Dead and Dead Island (Yikes!)
This all depends on your game, but I feel like there is more of a connection to the character in 3rd person, because you get to see them.
#9 Members - Reputation: 182
Posted 05 November 2012 - 08:29 AM
http://www.gamedev.net/topic/633908-first-person-melee-games-why-do-these-games-use-1st-person-instead-of-3rd-person/
One more thing, you can always try Dead Rising (3rd person) and Dead Island (1st Person) and compare the two and see which one fancies you. Both have great melee combat with makeshift weapons.
#10 Members - Reputation: 362
Posted 05 November 2012 - 05:22 PM
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!







