1>------ Build started: Project: Game Framework, Configuration: Debug Win32 ------
1> WinMain.cpp
1> RenderView.cpp
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(12): warning C4005: 'DXGI_STATUS_OCCLUDED' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49449) : see previous definition of 'DXGI_STATUS_OCCLUDED'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(13): warning C4005: 'DXGI_STATUS_CLIPPED' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49458) : see previous definition of 'DXGI_STATUS_CLIPPED'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(14): warning C4005: 'DXGI_STATUS_NO_REDIRECTION' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49467) : see previous definition of 'DXGI_STATUS_NO_REDIRECTION'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(15): warning C4005: 'DXGI_STATUS_NO_DESKTOP_ACCESS' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49476) : see previous definition of 'DXGI_STATUS_NO_DESKTOP_ACCESS'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(16): warning C4005: 'DXGI_STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49485) : see previous definition of 'DXGI_STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(17): warning C4005: 'DXGI_STATUS_MODE_CHANGED' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49494) : see previous definition of 'DXGI_STATUS_MODE_CHANGED'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(18): warning C4005: 'DXGI_STATUS_MODE_CHANGE_IN_PROGRESS' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49503) : see previous definition of 'DXGI_STATUS_MODE_CHANGE_IN_PROGRESS'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(21): warning C4005: 'DXGI_ERROR_INVALID_CALL' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49518) : see previous definition of 'DXGI_ERROR_INVALID_CALL'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(22): warning C4005: 'DXGI_ERROR_NOT_FOUND' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49527) : see previous definition of 'DXGI_ERROR_NOT_FOUND'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(23): warning C4005: 'DXGI_ERROR_MORE_DATA' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49536) : see previous definition of 'DXGI_ERROR_MORE_DATA'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(24): warning C4005: 'DXGI_ERROR_UNSUPPORTED' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49545) : see previous definition of 'DXGI_ERROR_UNSUPPORTED'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(25): warning C4005: 'DXGI_ERROR_DEVICE_REMOVED' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49554) : see previous definition of 'DXGI_ERROR_DEVICE_REMOVED'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(26): warning C4005: 'DXGI_ERROR_DEVICE_HUNG' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49563) : see previous definition of 'DXGI_ERROR_DEVICE_HUNG'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(27): warning C4005: 'DXGI_ERROR_DEVICE_RESET' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49573) : see previous definition of 'DXGI_ERROR_DEVICE_RESET'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(28): warning C4005: 'DXGI_ERROR_WAS_STILL_DRAWING' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49582) : see previous definition of 'DXGI_ERROR_WAS_STILL_DRAWING'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(29): warning C4005: 'DXGI_ERROR_FRAME_STATISTICS_DISJOINT' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49592) : see previous definition of 'DXGI_ERROR_FRAME_STATISTICS_DISJOINT'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(30): warning C4005: 'DXGI_ERROR_GRAPHICS_VIDPN_SOURCE_IN_USE' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49601) : see previous definition of 'DXGI_ERROR_GRAPHICS_VIDPN_SOURCE_IN_USE'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(31): warning C4005: 'DXGI_ERROR_DRIVER_INTERNAL_ERROR' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49611) : see previous definition of 'DXGI_ERROR_DRIVER_INTERNAL_ERROR'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(32): warning C4005: 'DXGI_ERROR_NONEXCLUSIVE' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49620) : see previous definition of 'DXGI_ERROR_NONEXCLUSIVE'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(33): warning C4005: 'DXGI_ERROR_NOT_CURRENTLY_AVAILABLE' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49629) : see previous definition of 'DXGI_ERROR_NOT_CURRENTLY_AVAILABLE'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(34): warning C4005: 'DXGI_ERROR_REMOTE_CLIENT_DISCONNECTED' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49639) : see previous definition of 'DXGI_ERROR_REMOTE_CLIENT_DISCONNECTED'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(35): warning C4005: 'DXGI_ERROR_REMOTE_OUTOFMEMORY' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49648) : see previous definition of 'DXGI_ERROR_REMOTE_OUTOFMEMORY'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\d3d11.h(917): warning C4005: 'D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49817) : see previous definition of 'D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\d3d11.h(918): warning C4005: 'D3D11_ERROR_FILE_NOT_FOUND' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49826) : see previous definition of 'D3D11_ERROR_FILE_NOT_FOUND'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\d3d11.h(919): warning C4005: 'D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49836) : see previous definition of 'D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\d3d11.h(920): warning C4005: 'D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49845) : see previous definition of 'D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\d3d10.h(608): warning C4005: 'D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49793) : see previous definition of 'D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\d3d10.h(609): warning C4005: 'D3D10_ERROR_FILE_NOT_FOUND' : macro redefinition
1> c:\program files (x86)\windows kits\8.0\include\shared\winerror.h(49802) : see previous definition of 'D3D10_ERROR_FILE_NOT_FOUND'
1> GameApp.cpp
1> Exception.cpp
1> Generating Code...
1> Game Framework.vcxproj -> C:\Users\Cole\Documents\Dev\Game Framework\Debug\Game Framework.exe
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
Thanks
Edited by sunnysideup, 04 November 2012 - 04:45 PM.






