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Posted 04 November 2012 - 04:57 PM
Posted 04 November 2012 - 05:22 PM
Posted 04 November 2012 - 05:25 PM
Posted 04 November 2012 - 05:28 PM
Posted 04 November 2012 - 05:55 PM
Posted 04 November 2012 - 06:54 PM
You would either use a macro assembler to convert your assembly code into a binary executable (which you could later LOAD *,8 and RUN), or hand-translate your assembly code into machine code and use the built-in BASIC interpreter to POKE the machine language into memory and execute it.
I mean just like how you can just start the C64 without anything, and just write basic code and compile it without any compiling software, could you do the same exact thing with assembly, just go write some assembly code without anything and assemble same, same exact thing or did you have to Have some assembling software?
Posted 04 November 2012 - 07:53 PM
Posted 04 November 2012 - 08:04 PM
I disagree with your exact wording here, though the underlying thought is bang on the money. The EXE file format is specific to Windows, so there's some secret sauce there. The specifics of how Windows loads and runs programs are kind of cool and worth a read.
Yes. Why not?
There is nothing special about generating an .exe or creating a data file to be read
Posted 04 November 2012 - 10:46 PM
Posted 05 November 2012 - 01:22 AM
openwar - the real-time tactical war-game platform
Posted 05 November 2012 - 01:53 AM
Posted 05 November 2012 - 05:55 AM
Posted 05 November 2012 - 10:58 AM
I don't know if it happened on machines such as the c64 but I do know that at some point amiga games were developed using cross assemblers and debuggers running on intel PCs.
I reckon the first few years of the C64's life games were written on the C64 itself, but then written on a more powerful machine in its later years such as the Commodore Amiga. Just a guess though...
Edited by Zlodo, 05 November 2012 - 11:03 AM.
Posted 05 November 2012 - 03:06 PM
Edited by AMenard, 05 November 2012 - 03:09 PM.
Posted 05 November 2012 - 03:17 PM
Posted 05 November 2012 - 03:23 PM
Posted 05 November 2012 - 05:17 PM
So I guess that the Commodore 64 was used to make games for itself
What language did they use for them(And by the way, I'm talking those actual commercial games and software for the C64)
because I know you can program in basic straight from the the thing, but did commercial games use assembly?
Edited by Matt-D, 05 November 2012 - 05:18 PM.
Posted 06 November 2012 - 09:23 AM