Contracts: Writing Your Own
#1 Members - Reputation: 362
Posted 05 November 2012 - 08:25 AM
#2 Staff - Reputation: 9017
Posted 05 November 2012 - 09:08 AM
If you really want to get serious about your profession though you should speak to a lawyer and have any legal documents you require properly written specifically for your usage. It doesn't cost as much as many people think, and can save you from a lot of problems in the long run.
If you do want to write your own contracts -- and I'll stress I don't recommend it -- I would suggest you're better off keeping it very simple and using plain english rather than trying to borrow from or mimic the style of other documents, as legalese has very specific meanings that may not be apparent to a lay person, and any mistakes may bind you to unwanted conditions or even void the entire contract.
Hope that helps! :-)
(I am not a lawyer, and this is not legal advice. Posted from mobile device.)
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer
#3 Members - Reputation: 1224
Posted 05 November 2012 - 10:41 AM
how many of you write your own contracts?
My guess is that the answer of people composing for a living in the industry would be "none of us."
As jbadams points out, a proper contract, complete with proper use of legal terms is not something you want to do on your own.
Now, that said, if the question is "How many of you review, modify and sign game contracts without consulting a lawyer" the answer would then be "most of us."
In fact, that exact question came up at GameSoundCon last week. All the panelists said they reviewed their own contracts. But all also said that they were very familiar with typical game music contract issues and clauses. We have learned over the years what is typical and what is unusual and what really raises a red flag. If I don't see any of those, I typically go ahead and sign. So if you are quite familiar with what standard terms are for work for hire, music licensing and ancillary usages, then it's probably fine to review it yourself. If not, for your first one, you may want to consult with an entertainment software attorney, so they can walk you through typical agreements.
Now a slightly different matter is if you are doing a very small/indy game, sometims those are done without formal contracts (yes, a bad idea, but sometimes understandable-- It makes no sense to spend $500 on a lawyer for a game you're making $500 on). In those cases, at the very lease, you can write (as jbadams says) a plain english letter/email, bullet point format, spelling out what the agreement is. Don't try to use legalese. And also make it a newly composed email (not a "reply" as part of a long thread).
(I am also not a lawyer, and this is not legal advice)
Edited by bschmidt1962, 05 November 2012 - 10:41 AM.
Brian Schmidt
Executive Director, GameSoundCon
Founder, EarGames
Founder, Brian Schmidt Studios, LLC
Music Composition & Sound Design
Audio Technology Consultant
#4 Staff - Reputation: 9017
Posted 05 November 2012 - 06:06 PM
What happens when you don't have a written agreement -- part 1, contract basics
What happens when you don't have a written agreement -- part 2, real life application
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer
#5 Members - Reputation: 105
Posted 24 November 2012 - 11:20 PM
#6 Moderators - Reputation: 5071
Posted 25 November 2012 - 08:32 AM
Reading over this again, I remembered that monalaw (who is a lawyer) shared some thoughts on contracts in her journal recently, you can probably find more information reading through those two entries:
What happens when you don't have a written agreement -- part 1, contract basics
What happens when you don't have a written agreement -- part 2, real life application
Be advised that Mona's website has changed name. It's no longer underdevelopmentlaw.com - now it's maientertainmentlaw.com. You may not be able to just swap out the domain and still find content at the same location (may need to dig around on the new site to find the old articles).
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Please do not PM me. My email address is easy to find, but note that I do not give private advice.






