Best books for learning about Data Structures/Algorithms?
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Posted 05 November 2012 - 01:23 PM
Is there anything other than Data Structures/Algorithms that I am missing, or is that it?
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Posted 05 November 2012 - 01:52 PM
It isn't a little thing, though. A seemingly small topic of serialization algorithms covers not just saving data to files, but also network communications, parallel processing, shared data in threading, and graphics rendering. Algorithms cover not just sorting and searching, but also cryptography, AI, and complex physics engines.
The software language is just a tool used to express it. Languages come and go, but algorithms and data structures are fundamental.
Edited by frob, 05 November 2012 - 01:56 PM.
Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.
Also check out my personal website at bryanwagstaff.com, where I write about assorted stuff.
Crossbones+ - Reputation: 4971
Posted 05 November 2012 - 03:52 PM
Beginner in Game Development? Read here.
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
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Posted 05 November 2012 - 03:54 PM
A more complicated book would be Algorithm Design. It's designed for people that already know basic algorithms and data structures to an extent. Someone in their senior year of CS would be able to read it essentially.
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Posted 05 November 2012 - 04:17 PM
May I suggest looking through the book "Data Structures for Game Programmers"
I second that. That book are one of the best books ever.
"The only thing that interferes with my learning is my education"
"It is a miracle that curiosity survives formal education"
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Posted 08 November 2012 - 03:01 AM
I want to get the fundamentals of computer programming/science down, at first I figured learning a language was it. But I was obviously wrong.
Came to the same conclusion myself after many years.
As others have suggested, Ron Pentons Data Structures for Game Programmers is educational and entertaining at the same time.get it.
Best of luck.