#1 Members - Reputation: 361
Posted 05 November 2012 - 05:30 PM
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!
#2 Members - Reputation: 119
Posted 05 November 2012 - 05:34 PM
If you want some good feedback on this please give me more detail. What is this story that you mentioned? What changes are you making to the Fallout system? When you say "system" are you talking about mechanics, interface, or game play?
Just make sure to expand your topic if you want good feedback.
Edited by Burrowing Owl, 05 November 2012 - 05:34 PM.
#3 Members - Reputation: 139
Posted 05 November 2012 - 06:30 PM
I think its a brilliant idea. the gameplay for New Vegas was slow paced and peacefull when you wanted it to be and fast when it was needed. What do you mean its bassed on Fallout though? Fallout 3/NV are completely different games to their predecessors.
#4 Members - Reputation: 361
Posted 06 November 2012 - 10:17 AM
Here is what programmer said:If you want some good feedback on this please give me more detail.
The kit will have some useful mechanics that can be applied to a survival game. I have based my ideas on Fallout, yet I'm going a few steps further. In a survival game the player will gather most of his items from loot, and here the lockpicking mechanic will make the game more interesting and realistic. I'm thinking on a DayZ style, where you are afraid of being surprised by a zombie, and you hurry to unlock a vault that might contain some weapons. You have to decide whether to spend time lockpicking or run to a safer place, so there is a portion of strategy. But the locks are not as simple as in Fallout, there will be several parts that you have to move in order to unlock it. These puzzles can be as easy or as complex as the designer wants. Another mechanic that will be useful is the skill trees, that are pretty similar to Fallout. I haven't decided yet, but there will probably be drugs, and the player will suffer withdrawal effects when he runs out of supplies just like Fallout. The combat system won't include V.A.T.S., because it's not possible to implement bullet time in a MMO game (you can't freeze everyone's time). But I'm adding customization with fighting techniques that I think people will like, and won't see in other games. And finally there are crafting and hunting mechanics, so the player will be able to build weapons and survive in the wilderness.
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!
#5 Members - Reputation: 1205
Posted 06 November 2012 - 11:03 PM
I think all those features, including lockpicking, can be included in a fun game. Fallout 3 was fun, after all. Multiplayer in such a game might be dodgy. If there's PvP as brutal as DayZ's, I expect a lot of people to get killed while picking locks.
#6 Members - Reputation: 361
Posted 07 November 2012 - 09:47 AM
I agree, however, that's part of it. We expect to capture the "simulator" side of things rather than the "blow a bunch of zombies heads off" type.If there's PvP as brutal as DayZ's, I expect a lot of people to get killed while picking locks.
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!
#7 Members - Reputation: 1048
Posted 07 November 2012 - 12:42 PM
And once I read the whole "MMO" part, I immediately lost any interest I may have had.
I'm not going to say that an MMO isn't do-able or is too massive because we know it can be done and you'll hear lots of people telling you to slow down. What I will suggest though is to take a look at how many MMOs there are or have been and how many have flopped, switched to f2p, or even just disappeared after only a few months. And a lot of those had MASSIVE amounts of funding and many more people on the team than just one programmer. These are games that took years to develop, millions to build and buy servers, and still they lose money.
To me, any "MMO" project is like a vile poison that'll eat up all your time and cost you more money than you even want to think about.
But hey, that's just my 2 cents.
Check out my game blog - Dave's Game Blog
#8 Members - Reputation: 361
Posted 07 November 2012 - 01:35 PM
Yes, we've talked about this, and we've decided to put in less "MMO" and more "FPS simulator".To me, any "MMO" project is like a vile poison that'll eat up all your time and cost you more money than you even want to think about.
But hey, that's just my 2 cents.
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!
#9 Members - Reputation: 412
Posted 07 November 2012 - 07:25 PM
Remember, at least for a couple of years, you will always be compared to Day Z. Be different or be better is my advice.
#10 Members - Reputation: 139
Posted 07 November 2012 - 07:54 PM
I would really like to see a single player game more. Multiplayer zombie survival games just end up with everyone shooting each other and are no fun at all.
#11 Members - Reputation: 361
Posted 07 November 2012 - 08:22 PM
That's pretty straight but good advice! People say that our ideas are just like that game, but they don't understand that we are presenting it completely differently.Be different or be better is my advice.
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!
#13 Members - Reputation: 361
Posted 08 November 2012 - 11:27 AM
I understand and agree. I think that once we get some gameplay/pics out, they'll see.The proof has to be very easy to see.
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!






