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Posted 05 November 2012 - 05:30 PM
Posted 05 November 2012 - 05:34 PM
Edited by Burrowing Owl, 05 November 2012 - 05:34 PM.
Posted 05 November 2012 - 06:30 PM
Posted 06 November 2012 - 10:17 AM
Here is what programmer said:
If you want some good feedback on this please give me more detail.
Posted 06 November 2012 - 11:03 PM
Posted 07 November 2012 - 09:47 AM
I agree, however, that's part of it. We expect to capture the "simulator" side of things rather than the "blow a bunch of zombies heads off" type.
If there's PvP as brutal as DayZ's, I expect a lot of people to get killed while picking locks.
Posted 07 November 2012 - 12:42 PM
Check out my game blog - Dave's Game Blog
Posted 07 November 2012 - 01:35 PM
Yes, we've talked about this, and we've decided to put in less "MMO" and more "FPS simulator".
To me, any "MMO" project is like a vile poison that'll eat up all your time and cost you more money than you even want to think about.
But hey, that's just my 2 cents.
Posted 07 November 2012 - 07:25 PM
Posted 07 November 2012 - 07:54 PM
Posted 07 November 2012 - 08:22 PM
That's pretty straight but good advice! People say that our ideas are just like that game, but they don't understand that we are presenting it completely differently.
Be different or be better is my advice.
Posted 07 November 2012 - 08:28 PM
Posted 08 November 2012 - 11:27 AM
I understand and agree. I think that once we get some gameplay/pics out, they'll see.
The proof has to be very easy to see.