If I had to pick between a 360, PS3, and WiiU, I'd probably pick a WiiU. I'm a Nintendo fan. But if I'm waiting for the latest and greatest, then I wouldn't get a WiiU.
After the Wii, I think I'm done with Nintendo. What a disappointment that was.
Posted 06 November 2012 - 07:21 PM
If I had to pick between a 360, PS3, and WiiU, I'd probably pick a WiiU. I'm a Nintendo fan. But if I'm waiting for the latest and greatest, then I wouldn't get a WiiU.
Posted 07 November 2012 - 07:48 AM
Posted 07 November 2012 - 08:44 AM
I'm personally waiting for info on the "720", hoping that its Backwards compatible all the way back to Xbox "1". If its not, I'll get a 360 when it goes down in price more.
Otherwise, I will wait for the "720". To me, Nintendo died after the N64, yet, I got the GameCube. After that, no more, ever. I'm not confident that the PS4 will be BC with PS3 games...so a PS3 might be in my future, when its at like $100 or so.
Get the one that has the games you want to play with.
Edited by slicer4ever, 07 November 2012 - 08:45 AM.
Posted 08 November 2012 - 12:37 PM
i'd be more worried about it being backwards compatible with the 360, i'm sure with being two generations ahead, emulating the original xbox well probably be nothing for the
"720".
Posted 08 November 2012 - 11:04 PM
They've gone with gimmicks the last few years to push game design rather than compete with tech specs. The Wii remote was just a working Power Glove in the form of a remote control, and as with the Power Glove, it gets irritating to play a game like that after a while. (I do not love the Power Glove... And Just Dance made me hate it.)
If I had to pick between a 360, PS3, and WiiU, I'd probably pick a WiiU. I'm a Nintendo fan. But if I'm waiting for the latest and greatest, then I wouldn't get a WiiU.
After the Wii, I think I'm done with Nintendo. What a disappointment that was.
Posted 09 November 2012 - 05:25 AM
Yes, the rumour is that the "720" will have new hardware, but also contain the CPU/GPU from the 'slim 360', which would make it pretty powerful (albeit confusing hybrid, like the PS3's PPU+SPUs+RSX) for native titles, and allow perfect emulation of 360 titles.Well, by rumors only, so take with a big grain of salt...the leaked 720 hardware paper of what MS wants or wanted the 720 to have stated that It would have the same CPU+GPU as the 360, among the new stuff. Only a rumor! Just saying that I can wait for confirmation. I'm actually spending my gaming time on old PS2 games atm, as I just bought a Slim. And PC/MMO.
i'd be more worried about it being backwards compatible with the 360, i'm sure with being two generations ahead, emulating the original xbox well probably be nothing for the "720".
Posted 09 November 2012 - 01:02 PM
Yes, the rumour is that the "720" will have new hardware, but also contain the CPU/GPU from the 'slim 360', which would make it pretty powerful (albeit confusing hybrid, like the PS3's PPU+SPUs+RSX) for native titles, and allow perfect emulation of 360 titles.
Well, by rumors only, so take with a big grain of salt...the leaked 720 hardware paper of what MS wants or wanted the 720 to have stated that It would have the same CPU+GPU as the 360, among the new stuff. Only a rumor! Just saying that I can wait for confirmation. I'm actually spending my gaming time on old PS2 games atm, as I just bought a Slim. And PC/MMO.
i'd be more worried about it being backwards compatible with the 360, i'm sure with being two generations ahead, emulating the original xbox well probably be nothing for the "720".
There's also another rumour that MS will soon launch an official 360 software emulator for Windows 8, which will allow any moderately powerful Win8 machine to play 360 games.
-Mark the Artist
Digital Art and Technical Design
Developer Journal
Posted 09 November 2012 - 06:09 PM
Really?, out of all the genre's, i think fps's probably fit the dual analog controller scheme best. This is not to say mouse/keyboard isn't superior, just that fps's work decently well with such a controller setup imo.A reason why FPS games on a console never made sense to me.Halo 4 with a mouse = zomg
Posted 09 November 2012 - 11:05 PM
I think it depends on the focus of the FPS. Accuracy tends to struggle somewhat on dual analogue, but movement excels. Depends on what the game stresses I suppose. Counterstrike isn't that great on dual analogue, but Natural Selection 2 would probably be awesome on it.Really?, out of all the genre's, i think fps's probably fit the dual analog controller scheme best. This is not to say mouse/keyboard isn't superior, just that fps's work decently well with such a controller setup imo.
Posted 10 November 2012 - 02:01 AM
Posted 10 November 2012 - 02:39 AM
Posted 10 November 2012 - 03:27 AM
Posted 10 November 2012 - 03:28 AM
Posted 11 November 2012 - 03:51 AM
A mouse is an absolute input with (practically) no range on the input that can be given per 'tick'. It's default state is at rest, and only generates inputs when it is moved to new locations. e.g. it can move from (100,234) to (23,2000) in one message.
Posted 12 November 2012 - 02:34 PM
Posted 12 November 2012 - 04:12 PM
-Mark the Artist
Digital Art and Technical Design
Developer Journal
Posted 12 November 2012 - 09:12 PM
Hardcore gaming mice have a very high polling rate, e.g. they sample the mouse's location at 1000Hz, or once per millisecond. However, the game still only samples this information usually once per frame, e.g. 60Hz, or once per 17 milliseconds.That does not make sense to me...at all. Isn't my pointer/aim position being tracked at all times? What's the point of those hardcore "gaming" mouses then?
A mouse is an absolute input with (practically) no range on the input that can be given per 'tick'. It's default state is at rest, and only generates inputs when it is moved to new locations. e.g. it can move from (100,234) to (23,2000) in one message.
*1ms mouse hardware update - Send Message #1: no movement *15ms user moves mouse 2 pixels left *17ms game update - Recieve Message #1: no movement *18ms mouse hardware update - Send Message #2: 2 pixels left *19ms user moves mouse 5 pixels right *33ms game update - Recieve Message #2: 2 pixels leftAs a decent starting point, a good mouse should sample it's position at twice the game's framerate -- even though the game only samples the mouse position once per frame!
Just in theory in the semantics of the messages.To me, you made the mouse movement sound like a car going from 0 to 100MPH in an instant. While a gamepad movement(and any other input device?) not capable and behaving differently.
Edited by Hodgman, 12 November 2012 - 09:27 PM.
Posted 12 November 2012 - 09:23 PM
If you can make a gaming PC for less than the price of an xbox 360 that performs better I will gladly accept this as an alternative.Buy a gaming PC.
I like controllers more. I know I don't do as well as competitive gamers on either control scheme, but I never enjoyed FPS's as much with a mouse and keyboard as I do with a controller. That said, this argument is like saying, "anybody who thinks olympic swimmers are faster than olympic runners is deluded." It avoids the important aspect that skill differential between players on similar platforms is more important than what you use to control your game; I have yet to see a convincing case in that regard that either is better.* sorry, but anyone who thinks playing an fps is better with a controller is deluded. Microsoft did some research a few years ago with a view to allowing xbox and pc gamers to play together. The pc players annihilated the people playing with controllers, even with a huge skill gap (i.e. pro xbox players vs average pc gamers). I'm not saying mouse is always better. IMO it sucks for driving and fighting games.
Posted 12 November 2012 - 11:24 PM
If you can make a gaming PC for less than the price of an xbox 360 that performs better I will gladly accept this as an alternative.
Money not being an issue I'd agree, but ignoring money isn't a luxury everyone has.
I like controllers more. I know I don't do as well as competitive gamers on either control scheme, but I never enjoyed FPS's as much with a mouse and keyboard as I do with a controller. That said, this argument is like saying, "anybody who thinks olympic swimmers are faster than olympic runners is deluded." It avoids the important aspect that skill differential between players on similar platforms is more important than what you use to control your game; I have yet to see a convincing case in that regard that either is better.