Camera Glow Shader
Members - Reputation: 187
Posted 06 November 2012 - 02:49 PM
I really want to add an effect like this to our 3D Engine:
This is the so-called Mental Ray "Camera Glow Shader". We want it to apply such effects to some objects we have in the level.
Any idea/guideline about implement this?
Members - Reputation: 593
Posted 06 November 2012 - 04:25 PM
Edited by gfxgangsta, 06 November 2012 - 04:26 PM.
Crossbones+ - Reputation: 7573
Posted 07 November 2012 - 06:42 AM
My game: Gnoblins
Developer journal about Gnoblins
Small goodies: Simple alpha transparency in deferred shader