Camera Glow Shader

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2 comments, last by mauro78 11 years, 5 months ago
Hi All,

I really want to add an effect like this to our 3D Engine:

glowing-windows.jpg


This is the so-called Mental Ray "Camera Glow Shader". We want it to apply such effects to some objects we have in the level.
Any idea/guideline about implement this?

Regards

Mauro
Ion6
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Depending on a number of things, like which objects you want the effect on, and how close you can get to those objects, you might be able to get away with a simple hack like using a quad with alpha that represents the glow. If you can't get away with a simple trick like that, you can search for "Bloom" or "Bloom Shader".

http://en.wikipedia.org/wiki/Bloom_(shader_effect)
If you want excatly this effect, a simple bloom will not do it. A bloom filter would have a more equal distribution of the light bleeding. In your example the vertical effect is much larger than the horizontal effect. It is hard to beat mental ray with a real time shader, but if just want some light bleeding, then bloom is the way to go.
Thx guys I'll try this way......just an early test

YvVBL.jpg


I'll test different shape and blur parameters...

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