Members - Reputation: 102
Posted 06 November 2012 - 05:08 PM
The client library hooks up with our server to handle all the network communication between multiple devices and ensures state synchronization.
The authoritative server also handles player matchmaking and room hosting. If you don't want to host it yourself, you can always use the cloud service.
Thought that this could be a good toolkit for those of you building multiplayer games. If you're interested, sign up and I'll send you access to our Java client and server. Hope it helps!
Members - Reputation: 224
Posted 19 November 2012 - 05:22 AM
If this was asynchronous multi-player capable, I'd be all over this. Sadly, no one seems interested in building anything like that. Granted, it's not too hard to set up oneself, but the match-making, account-creating, and similar services that one needs would really benefit from a common framework.
Members - Reputation: 705
Posted 03 December 2012 - 06:23 PM
I wasn't able to find any existing server SDK's that were a good fit so I have been writing all my services from scratch. Initially, I was using LuaJit, but ran into so many incompatibility / cross-library related headaches that I switched to Google's Go language and it has increased my productivity substantially.