I am assuming this has something to do with feature level 9_3 but I can't figure out what it is I am doing that is wrong.
Here's the pixel shader:
[source lang="cpp"]Texture2D<float4> shaderTexture : register(t0);sampler TextureSampler =sampler_state{ Texture = <shaderTexture>; MipFilter = LINEAR; MinFilter = LINEAR; MagFilter = LINEAR; AddressU = Mirror; AddressV = Mirror;};struct PSInput{ float4 ScreenPosition : SV_POSITION; float2 UV : TEXCOORD;};float4 main( PSInput input ) : SV_TARGET{ float4 textureColor = shaderTexture.Sample(TextureSampler, input.UV); textureColor.a *= 0.95f; return textureColor;}[/source]
Thanks for any suggestions.
Edited by Lozzaaa, 06 November 2012 - 05:11 PM.






