#1 Members - Reputation: 363
Posted 06 November 2012 - 05:37 PM
I'll start it off:
Taken- Talk about a killer combat system.
Hatfields and Mccoys
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!
#3 Members - Reputation: 363
Posted 06 November 2012 - 06:38 PM
I agree!Death race (2008) - the race even has typical video game rules, like power-ups that you drive over!
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!
#4 Members - Reputation: 1048
Posted 07 November 2012 - 01:31 PM
I agree!
Death race (2008) - the race even has typical video game rules, like power-ups that you drive over!
I agree as well, gentlemen!
Hows about these ones...
- a point and click adventure game based on The Big Lebowski
- survival horror based on Ravenous
- sandbox/GTA-clone game based on Idiocracy
I would play those games!
Check out my game blog - Dave's Game Blog
#6 Members - Reputation: 412
Posted 07 November 2012 - 07:26 PM
#7 Members - Reputation: 333
Posted 08 November 2012 - 12:26 PM
Life in the Dorms -- comedic point-and-click adventure game out now for Xbox Live Indie Games!
My portfolio: http://paulfranzen.wordpress.com/
#9 Crossbones+ - Reputation: 1448
Posted 09 November 2012 - 05:44 AM
#10 Members - Reputation: 1226
Posted 09 November 2012 - 06:01 AM
Otherwise, I often think about how much action movies scripts today feel like writing for games.
Almost all of them. You have linear chases through specific environments, minions to slay and then minibosses and end fights, mixed with some "cut scenes" with character development.
Feels like there somewhere in the corporate mind is the thought that this might be converted to a game later.
#11 Members - Reputation: 392
Posted 09 November 2012 - 02:57 PM
I don't know - the original Death Race (1975) had a more video game feel to it.I agree!
Death race (2008) - the race even has typical video game rules, like power-ups that you drive over!
They actually did make a video game out of it - sort of
My pick for movie to game conversion would be Battle Royal (2000) .
Trying to survive on an island with random weapons, while all your classmates are trying to kill you, would make for an interesting FPS or even adventure / strategy / survival game.
#12 Crossbones+ - Reputation: 1037
Posted 10 November 2012 - 08:11 AM
Regarding Battle Royale, you could make a different game that takes mechanical ideas from the movie (survival in a sandbox world with zones turning into no-go zones and back) but making "Battle Royale - The Videogame" would be a bad idea. The movie's official tagline, "Have you ever killed your best friend?" pretty much sums up what it's about. Characters, psychology, and feelings - exactly the things a videogame is incapable of. The action and the plot, on the other hand, are not important to BR.
Edited by Stroppy Katamari, 10 November 2012 - 08:13 AM.
#13 Crossbones+ - Reputation: 1448
Posted 10 November 2012 - 08:02 PM
pretty much sums up what it's about. Characters, psychology, and feelings - exactly the things a videogame is incapable of. The action and the plot, on the other hand, are not important to BR.
I wouldn't say incapable, just extremly difficult to convey, for example FFVII gave me quite the emotional attachment to the death of aeries.
#14 Moderators - Reputation: 13534
Posted 11 November 2012 - 12:22 AM
I've been brought to the edge of tears by singleplayer game storylines just as with film storylines. It's not common for games to be as well executed as films, but it's not impossible.The movie's official tagline, "Have you ever killed your best friend?" pretty much sums up what it's about. Characters, psychology, and feelings - exactly the things a videogame is incapable of.
Also, DayZ plays a lot like Battle Royale - you're stuck on an island scavenging and killing for supplies. You're able to befriend other people that you find, but never able to trust them. The gameplay is all about psychology, and after playing a perma-death character for 12 hours in a killing field, it can conjure up some intense feelings too.
e.g. http://dayzmod.com/forum/index.php?/topic/56-dayz-stories/page__st__640#entry279936
If battle royale was done well -- so that the game version was still about psychology and trust and betrayal, it would be an absolutely amazing game... but yes, if it were just a regular deathmatch shooter, it would be mediocre.
#15 Members - Reputation: 197
Posted 12 November 2012 - 04:15 PM
There was one on xblaBattle: Los Angeles. A surprisingly good story. Given the problem is all over the globe and it has a vague ending, I could see missions taking place in places all over the world. There are certainly enough enemy types and objectives (like protecting civilians) to take into consideration.







