Since you can switch to a lower feature level in DirectX11 and use shaders with an older shader model on older hardware,would you still be able to use deferred contexts on the older hardware?
Multithreaded rendering on lower feature levels with deferred contexts.
Started by mrheisenberg, Nov 06 2012 08:25 PM
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Posted 06 November 2012 - 09:38 PM
I haven't tried it, but I believe you can.
N.B. this may not actually give you a performance boost though -- if the driver doesn't support parallel submission, then the D3D run-time will emulate support and still end up only using 1 thread to perform submission.
N.B. this may not actually give you a performance boost though -- if the driver doesn't support parallel submission, then the D3D run-time will emulate support and still end up only using 1 thread to perform submission.






