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XNA Sample: adding fog to LPP/Deferred rendering


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#1 Coluna   Members   -  Reputation: 303

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Posted 07 November 2012 - 07:28 AM

Hi folks,
I just posted about how to add fog to your LPP or deferred pipeline, using the depth buffer+fullscreen quad to achieve the effect. Feel free to download it and use in your projects, the sample code also incldes cascade shadow maps, LPP, light shafts, etc.
See ya!
-J.Coluna

http://jcoluna.wordpress.com/2012/11/06/xna-adding-fog-in-a-lpp-or-deferred-pipeline/

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