XNA Sample: adding fog to LPP/Deferred rendering,
Members - Reputation: 314
Posted 07 November 2012 - 07:28 AM
I just posted about how to add fog to your LPP or deferred pipeline, using the depth buffer+fullscreen quad to achieve the effect. Feel free to download it and use in your projects, the sample code also incldes cascade shadow maps, LPP, light shafts, etc.