Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


dev-C++


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
12 replies to this topic

#1 patisake   Members   -  Reputation: 107

Like
0Likes
Like

Posted 07 November 2012 - 07:58 AM

I read on the internet that dev-c++ from bloodshed is not updated and is full of bugs?
Is this true and if it is what is the best tool to use instead?

Sponsor:

#2 J. Evola's Apprentice   Members   -  Reputation: 307

Like
4Likes
Like

Posted 07 November 2012 - 08:00 AM

There are many ways: eclipse, code::blocks, visual studio express, just vim or emacs.

#3 Cornstalks   Crossbones+   -  Reputation: 6991

Like
6Likes
Like

Posted 07 November 2012 - 08:21 AM

Our very own jbadams wrote a great blog post about this: Why You Shouldn't Use Dev-C++. Note that some people have tried to "update" Dev-C++, in which case he wrote the following response: Should you use an updated version of Dev-C++?. In those posts he talks about some great alternatives.
[ I was ninja'd 71 times before I stopped counting a long time ago ] [ f.k.a. MikeTacular ] [ My Blog ] [ SWFer: Gaplessly looped MP3s in your Flash games ]

#4 JTippetts   Moderators   -  Reputation: 8570

Like
0Likes
Like

Posted 07 November 2012 - 08:22 AM

I understand that another developer has taken up Dev C++ and is actively working on it. I tried it, briefly, but I still personally prefer Code::Blocks for those rare times when I actually do C++ anymore.

#5 EddieV223   Members   -  Reputation: 1406

Like
0Likes
Like

Posted 07 November 2012 - 03:30 PM

There is wxDev-C++ which is being update, however I still don't recommend it.

For cross platform I suggest QT Creator, the QT libraries you should learn anyway they are amazing.

For windows only you can do Visual Studio 2012 ( though consider using QT Creator anyway )

There is also Eclipse CDT, it has LOTS of features, but I find it difficult to use and slow.

Also Code::Blocks, its ok but hasn't been updated in a couple years and lacks many features.

If this post or signature was helpful and/or constructive please give rep.

 

// C++ Video tutorials

http://www.youtube.com/watch?v=Wo60USYV9Ik

 

// Easy to learn 2D Game Library c++

SFML2.1 Download http://www.sfml-dev.org/download.php

SFML2.1 Tutorials http://www.sfml-dev.org/tutorials/2.1/

 

// SFML 2 book

http://www.amazon.com/gp/product/1849696845/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=1849696845&linkCode=as2&tag=gamer2creator-20

 


#6 jbadams   Senior Staff   -  Reputation: 19024

Like
0Likes
Like

Posted 07 November 2012 - 04:35 PM

There is wxDev-C++ which is being update, however I still don't recommend it

Or Orwell Dev-C++ -- I took a look at both of them in my article on using updated versions of Dev-C++ (linked above), and although they still wouldn't be my choice either there aren't objectively any serious problems with them. If choosing between the two I would probably currently recommend Orwell rather than wxDev-C++.

Also Code::Blocks, its ok but hasn't been updated in a couple years and lacks many features.

Code::Blocks is updated regularly, but you need to use their nightly builds rather than the "stable release", which they only rarely package for download.

#7 Alpha_ProgDes   Crossbones+   -  Reputation: 4692

Like
0Likes
Like

Posted 07 November 2012 - 05:18 PM

I read on the internet that dev-c++ from bloodshed is not updated and is full of bugs?
Is this true and if it is what is the best tool to use instead?

Just use Code::Blocks.
Beginner in Game Development? Read here.
 
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
 
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts Posted Image
 
Spoiler

#8 Art n Peace   Members   -  Reputation: 148

Like
0Likes
Like

Posted 07 November 2012 - 05:44 PM

As a straight up noob, I use Orwell Dev C++

I wanted to use something more substantial/long term like Netbeans or VS, but I couldn't get them set-up properly. Not newb friendly at all :( I had to download other pieces of software, install them, set them up in the IDE ...and I just barely understand what an IDE is so I just gave it up for now and went with Dev C++. It's plug and play.

All the advice here so far is great, though. Thanks everyone :)
I am in my art.

#9 Cornstalks   Crossbones+   -  Reputation: 6991

Like
0Likes
Like

Posted 07 November 2012 - 05:53 PM

I wanted to use something more substantial/long term like Netbeans

I feel bad for people who try to use Netbeans for C++. I'm sorry you had to suffer those pains.

or VS, but I couldn't get them set-up properly.

Visual Studio should "just work"...

Not newb friendly at all

I will say something Dev-C++ does that makes it more n00b friendly is simply allowing you to compile and run a single file. Most other IDEs want you to create a proper project, but when you're just starting out you just want to write a simple 20 line test program and hit "run." And I think this is why people keep using Dev-C++. It is true that most other IDEs are targeted for professional/more serious use, but once I got the hang of Visual Studio (and most importantly its debugger) I never looked back to Dev-C++.
[ I was ninja'd 71 times before I stopped counting a long time ago ] [ f.k.a. MikeTacular ] [ My Blog ] [ SWFer: Gaplessly looped MP3s in your Flash games ]

#10 mhagain   Crossbones+   -  Reputation: 8135

Like
1Likes
Like

Posted 07 November 2012 - 07:01 PM

I'd suggest that if you're having problems with VS then you're probably guilty of making it complicated for yourself, e.g. by coming into it with assumptions that you'll have to download lots of SDKs and libs, pop them into specific directories, set up paths, etc. None of that is actually necessary with VS - installing is quite literally "Next/Next/Finish" (especially with the Express editions), then you're in File | New | Project, pick your type, add a file, compile, run.

It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.


#11 EddieV223   Members   -  Reputation: 1406

Like
0Likes
Like

Posted 07 November 2012 - 09:11 PM

I'd suggest that if you're having problems with VS then you're probably guilty of making it complicated for yourself, e.g. by coming into it with assumptions that you'll have to download lots of SDKs and libs, pop them into specific directories, set up paths, etc. None of that is actually necessary with VS - installing is quite literally "Next/Next/Finish" (especially with the Express editions), then you're in File | New | Project, pick your type, add a file, compile, run.

++this. vs is very easy. So is QT Creator, when you install the sdk, it even comes with mingw, which defaults to the selected compiler. Just click ok and start coding.

Edited by EddieV223, 08 November 2012 - 07:28 PM.

If this post or signature was helpful and/or constructive please give rep.

 

// C++ Video tutorials

http://www.youtube.com/watch?v=Wo60USYV9Ik

 

// Easy to learn 2D Game Library c++

SFML2.1 Download http://www.sfml-dev.org/download.php

SFML2.1 Tutorials http://www.sfml-dev.org/tutorials/2.1/

 

// SFML 2 book

http://www.amazon.com/gp/product/1849696845/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=1849696845&linkCode=as2&tag=gamer2creator-20

 


#12 radioteeth   Prime Members   -  Reputation: 1102

Like
0Likes
Like

Posted 08 November 2012 - 11:02 PM

I used DevC++ for a few years, and dealing with all the bugs simply taught me to unconsciously hit ctrl-s almost virtually everything I change in a source file.

If you are a minimalist like myself and enjoy the overall feel of DevC++, check out an alternative called MinGWStudio http://koti.mbnet.fi/vaultec/mingwstudio.php

It is also no longer maintained, but I have experienced zero bugs, and it looks and feels almost exactly like DevC++.

#13 larspensjo   Members   -  Reputation: 1557

Like
0Likes
Like

Posted 09 November 2012 - 01:22 AM

Code::Blocks is updated regularly, but you need to use their nightly builds rather than the "stable release", which they only rarely package for download.


I also recommend to go for Code::Blocks. And actually, the nightly build usually contains packages ready for downloading, both for Windows and Linux. So you do not need to build from the source. The latest is from November 2.
Current project: Ephenation.
Sharing OpenGL experiences: http://ephenationopengl.blogspot.com/




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS