DirectX 11 and PhysX or...?
#1 Members - Reputation: 434
Posted 07 November 2012 - 11:32 AM
My preference would be PhysX.Yes it has a documentation,I tried using it but I failed.It also has demos,but the demos use dx 9.And trying to understand what is happening in the physx code,and also converting dx 9 to dx 11 stuff it right now too much for me.
So does anyone know a place where to learn PhysX in the Dx 11 environment? Or an alternative to PhysX?
#3 Members - Reputation: 433
Posted 08 November 2012 - 04:43 AM
#4 Members - Reputation: 332
Posted 08 November 2012 - 12:21 PM
PhysX and DirectX11 both function independently from each other. PhysX was frustrating for me to get started with because of the lack of tutorials, but one night of studying the demo code, along with the documentation, and I had it up and running. Afterwards, I was surprised at how easy is was, coding-wise, to integrate into my project. It does, however, require that you know how to research a function and learn what it is intended to do.
have you tried Bullet?if so,which of the two do you find to be more efficient performance-wise?
#5 Members - Reputation: 818
Posted 09 November 2012 - 09:02 AM
#6 Members - Reputation: 433
Posted 09 November 2012 - 12:58 PM






