I am using libgdx for a project and I want to use an LZMA compression to store some sound files (around 500 probably). I found that my library LIBGDX has a built in class for handling it found here but there are no examples how to use it to import sound for example or anything from an internal LZMA file. I would highly enjoy an example or an description on how to use for me and everyone else that find them self in the need of it.
Edited by philipborg, 07 November 2012 - 02:10 PM.






