All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
47
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Graphics and GPU Programming
What would it take to make these effects?
Graphics and GPU Programming
Programming
Started by
noatom
November 07, 2012 08:09 PM
0
comments, last by
mrheisenberg
11 years, 5 months ago
noatom
927
Author
November 07, 2012 08:09 PM
At the beginning you can see what I mean,all that snow comming at the camera...
How would one achieve these effects?
Cancel
Save
Advertisement
mrheisenberg
362
November 07, 2012 09:34 PM
particles with a 0 nearZ on the projection matrix,so it won't clip them when they hit you in the "lens"
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
How do you manage yourself and your time as years pass on?
GDNet Lounge
Too many managers?
General and Gameplay Programming
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
New Generated Constructor & JIT Issue
AngelCode
Inheriting from application registered class
AngelCode
Advertisement
Recommended Tutorials
WWH - Sub-texel Accuracy
Graphics and GPU Programming
Guidelines and Tips for Writing Articles
Archive
How To Start Your Own Games Studio, Pt 4
Career Development
Autodesk Maya 2015 Review
Visual Arts
Interview with Dan Paladin
Business and Law
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top