Hey there,
I've recently been given a university assignment to create a small online game, now I haven't done any network programming before but I have been researching into it but I can't make a decision if I should use XNA or C++ and use the WinSock2 libraries, also DirectPlay is an option, but with it not being supported since 2004 I don't think it would be a good idea.
So I have 6 weeks to go from knowing what a socket is to create a small Server-Client or Peer-to-Peer game, what would you guys recommend? Could you point me to any decent tutorials which combine Game Development with Network Programming? What kind of steps did you guys take in my position?
any advice is welcome as I'm completely new at this.
Thanks!
XNA vs C++ WinSock2
Started by Xooch, Nov 07 2012 04:01 PM
5 replies to this topic
Ad:
#4 Moderators - Reputation: 3282
Posted 07 November 2012 - 05:21 PM
Enet doesn't have many tutorials, RakNet has a few tutorials.
The problem with WinSock is that 90% of the tutorials are pretty bad -- written for old versions of Windows, written by people who are just starting out and don't know the system, written in the same-old "here's how to send HELLO and here's how to receive it" style that helps nobody get a real application working.
If you need a working game, then you're going to have a lot of different problems to solve, and solving all the packet format and data marshaling problems that E-net or RakNet already solve for you isn't going to make it go any faster.
The problem with WinSock is that 90% of the tutorials are pretty bad -- written for old versions of Windows, written by people who are just starting out and don't know the system, written in the same-old "here's how to send HELLO and here's how to receive it" style that helps nobody get a real application working.
If you need a working game, then you're going to have a lot of different problems to solve, and solving all the packet format and data marshaling problems that E-net or RakNet already solve for you isn't going to make it go any faster.
enum Bool { True, False, FileNotFound };
#5 Members - Reputation: 370
Posted 07 November 2012 - 06:31 PM
If you're not intending on moving large scale, Python offers a quick platform independent solution. it has its pitfalls, but it may be suited for what you're doing. The socket module offers all the functionality you need, alongside many marshalling / serialising libraries.
#6 Members - Reputation: 841
Posted 08 November 2012 - 10:55 AM
Boost.Asio has a pretty friendly tutorial: http://www.boost.org...o/tutorial.html
See also "Networking and Multiplayer FAQ": http://www.gamedev.net/index.php?app=forums&module=forums§ion=rules&f=15
See also "Networking and Multiplayer FAQ": http://www.gamedev.net/index.php?app=forums&module=forums§ion=rules&f=15
Edited by Matt-D, 08 November 2012 - 10:57 AM.






