Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


the library computing intersection between a plane and a mesh


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
2 replies to this topic

#1 kamimail   Members   -  Reputation: 123

Like
0Likes
Like

Posted 08 November 2012 - 05:00 AM

Hi,every one:
I want to slice a triangular mesh with textures into several pieces by a plane.
Is there any open source library that can do the job reliably?
thanks for answering my question!Posted Image

Sponsor:

#2 Álvaro   Crossbones+   -  Reputation: 13897

Like
0Likes
Like

Posted 08 November 2012 - 09:13 AM

Try CGAL.

#3 kamimail   Members   -  Reputation: 123

Like
0Likes
Like

Posted 09 November 2012 - 12:47 AM

Hi,Álvaro:
thank you for reply.
could you tell me which classes or module in CGAL i should use since the CGAL is quite complex library,thanks!




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS