So that I have a position vector and a rotation vector, load them into a Float buffer and do glLoadMatrix('floafbuffer'); for every model/object that I want to render aswell? Or do I not need to use matrices for theese stuff?
If so, what do I use them for? Only cameras?
Im using Java with OpenGL btw. (LWJGL)
EDIT: I accidentaly posted this in Math and Physics, I meant to post it in "For Beginners". So if any moderator sees this, could you please move it?
Edited by Slushy, 08 November 2012 - 12:35 PM.






